Re-added the option to use vt100 escape codes

This commit is contained in:
AnnaSnoeijs 2025-06-06 21:31:59 +02:00
parent a2142a48b5
commit 2b27aef099
7 changed files with 244 additions and 26 deletions

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@ -8,17 +8,3 @@
#define ONLYPUT
#define ARROWS
#define INPUT_X 2
#define INPUT_Y 1
#define SCOREBOARD_X INPUT_X
#define SCOREBOARD_Y INPUT_Y + 2
#define BOARD_X SCOREBOARD_X + 28
#define BOARD_Y SCOREBOARD_Y + 1
#define BOARD_DX 3
#define BOARD_DY 1
#define SCOREBOARD_HEIGTH 10

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@ -17,15 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include "logic.h"
#include "macros.h"
#include "config.h"
#include "logic.h"
#include "types.h"
#include "ui.h"
#define VERSION 0.0.1
#define XSTR(s) STR(s)
#define STR(s) #s
#define VERSION 0.0.2
int main(){
// First the boilerplate stuffs

5
macros.h Normal file
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@ -0,0 +1,5 @@
/* SPDX-License-Identifier: GPL-2.0-only */
#pragma once
#define XSTR(s) STR(s)
#define STR(s) #s

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@ -10,10 +10,13 @@ OUTDIR = out
OBJ = $(SRC:%.c=$(OBJDIR)/%.o)
#UI_TARGET = vt100
UI_TARGET = ncurses
CC = cc
.NOTINTERMEDIATE:
MSG_LINKING = Linking:
MSG_COMPILING = Compiling C:
MSG_CLEANING = Cleaning:
@ -22,18 +25,19 @@ MSG_CLEANING_OUT = Cleaning $(OUTDIR):
all: $(OUTDIR)/connect4_$(UI_TARGET).elf
clean_run: clean run
run: $(OUTDIR)/connect4_$(UI_TARGET).elf
./$<
$(OUTDIR)/connect4_ncurses.elf: $(OBJDIR)/ui_ncurses.o $(OBJDIR)/logic.o $(OBJDIR)/connect4.o
run_%: $(OUTDIR)/connect4_%.elf
./$<
$(OUTDIR)/connect4_ncurses.elf: $(addprefix $(OBJDIR)/,ui_ncurses.o logic.o connect4.o)
@echo
@echo $(MSG_LINKING) $@
mkdir -p $(@D)
$(CC) $(FLAGS) -lncursesw -o $@ $^
$(OUTDIR)/connect4_%.elf: $(OBJDIR)/ui_%.o $(OBJDIR)/logic.o $(OBJDIR)/connect4.o
$(OUTDIR)/connect4_%.elf: $(addprefix $(OBJDIR)/,ui_%.o logic.o connect4.o)
@echo
@echo $(MSG_LINKING) $@
mkdir -p $(@D)
@ -49,6 +53,6 @@ clean:
@echo
@echo $(MSG_CLEANING)
@echo $(MSG_CLEANING_OBJ)
rm $(OBJDIR)/*.o
rm -f $(OBJDIR)/*.o
@echo $(MSG_CLEANING_OUT)
rm $(OUTDIR)/*.elf
rm -f $(OUTDIR)/*.elf

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@ -1,5 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0-only */
#pragma once
#include "config.h"
typedef enum {

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@ -20,6 +20,51 @@
#include <ncurses.h>
#include <locale.h>
#ifndef INPUT_X
#define INPUT_X 2
#endif
#ifndef INPUT_Y
#define INPUT_Y 1
#endif
#ifdef ARROWS
#ifndef SCOREBOARD_X
#define SCOREBOARD_X 2
#endif
#ifndef SCOREBOARD_Y
#define SCOREBOARD_Y 1
#endif
#else
#ifndef SCOREBOARD_X
#define SCOREBOARD_X INPUT_X
#endif
#ifndef SCOREBOARD_Y
#define SCOREBOARD_Y INPUT_Y + 2
#endif
#endif
#ifndef BOARD_X
#define BOARD_X SCOREBOARD_X + 28
#endif
#ifndef BOARD_Y
#define BOARD_Y SCOREBOARD_Y + 1
#endif
#ifndef BOARD_DX
#define BOARD_DX 3
#endif
#ifndef BOARD_DY
#define BOARD_DY 1
#endif
#ifndef SCOREBOARD_HEIGTH
#define SCOREBOARD_HEIGTH 10
#endif
void initBoard( void ){
setlocale(LC_ALL, "");
initscr();
@ -249,9 +294,19 @@ int askColumn(
}
#ifndef ONLYPUT
static move_t askMove( void ){
move_t askMove( void ){
move_t move = PUT;
// TODO: actually ask what move
return move;
}
#endif /* ! ONLYPUT */
#undef INPUT_X
#undef INPUT_Y
#undef SCOREBOARD_X
#undef SCOREBOARD_Y
#undef BOARD_X
#undef BOARD_Y
#undef BOARD_DX
#undef BOARD_DY
#undef SCOREBOARD_HEIGTH

169
ui_vt100.c Normal file
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@ -0,0 +1,169 @@
/* SPDX-License-Identifier: GPL-2.0-only */
/*
* AnnaConnect is a silly little text-based connect 4 game c:
* Copyright (C) 2025 Anna Snoeijs. anna@snoeijs.tech
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "ui.h"
#include <stdio.h>
#include "macros.h"
#define BOARD_WIDTH_CHARS ( 3 * BOARD_WIDTH + 6 )
#define SCOREBOARD_OFFSET 5
#define SCOREBOARD_WIDTH 27
#define SCOREBOARD_HEIGTH 9
void initBoard( void ){
for( int i = SCOREBOARD_HEIGTH - ( BOARD_HEIGTH + 2 ); i > 0; i-- )
putchar( '\n' );
printf( "\n " );
for( int column = 0; column < BOARD_WIDTH; column++ )
printf( "%2d ", column + FIRST_NUMBER );
putchar( '\n' );
for( int row = BOARD_HEIGTH - 1; row > -1; row-- ){
// begin row
printf( "%2d " , row + FIRST_NUMBER );
for( int column = 0; column < BOARD_WIDTH; column++ )
printf( "[ ]" );
// end of row
printf( "%2d" , row + FIRST_NUMBER );
switch( row ){
}
putchar( '\n' );
}
// end of board
printf( " " );
for( int column = 0; column < BOARD_WIDTH; column++ )
printf( "%2d ", column + FIRST_NUMBER );
#define SCOREBOARD_LINE_END "\033[B\033["XSTR(SCOREBOARD_WIDTH)"D"
printf("\033["XSTR(SCOREBOARD_OFFSET)"C\033["XSTR(SCOREBOARD_HEIGTH)"A"
"┌───────────────┬────┬────┐"SCOREBOARD_LINE_END
"│ player │ 0 │ 1 │"SCOREBOARD_LINE_END
"├───────────────┼────┼────┤"SCOREBOARD_LINE_END
"│ vertical │ │ │"SCOREBOARD_LINE_END
"│ horizontal │ │ │"SCOREBOARD_LINE_END
"│ diagonal up │ │ │"SCOREBOARD_LINE_END
"│ diagonal down │ │ │"SCOREBOARD_LINE_END
"├───────────────┼────┼────┤"SCOREBOARD_LINE_END
"│ total │ │ │"SCOREBOARD_LINE_END
"└───────────────┴────┴────┘"SCOREBOARD_LINE_END
);
#undef SCOREBOARD_LINE_END
putchar( '\n' );
putchar( '\n' );
}
void updateBoard(
const wins_t wins,
const board_t board,
const int column
){
int heigth = board.heigth [ column ];
#ifndef ONLYPUT
switch( move ){
case PUT: // Only print the put one
#endif /* ! ONLYPUT */
printf(
"\033[%dA\033[%dC%c\033[%dB",
heigth + 3,
column * 3 + 4,
'0' + !!( board.player ),
heigth + 1
);
#ifndef ONLYPUT
break;
default: // Print all the pieces in the column and the air above
printf( "\033[%dA", heigth + 4 );
if( heigth < BOARD_HEIGTH ) printf( "\033[%dC ", column * 3 + 4 );
else printf( "\033[%dC", column * 3 + 5 );
for( int row = heigth; row --> 0; )
printf(
"\033[B\033[D%c",
'0' + !!( board.column [ column ] & ( 1 << row ) )
);
printf( "\033[2B" );
}
#endif /* ! ONLYPUT */
printf(
"\r\033[7A\033[%dC"
"%3d │%3d\033[B\033[8D"
"%3d │%3d\033[B\033[8D"
"%3d │%3d\033[B\033[8D"
"%3d │%3d\033[2B\033[8D"
"%3d │%3d\033[2B"
,BOARD_WIDTH_CHARS + SCOREBOARD_WIDTH - 8
,wins.count0.vertical, wins.count1.vertical
,wins.count0.horizontal, wins.count1.horizontal
,wins.count0.diagonalUp, wins.count1.diagonalUp
,wins.count0.diagonalDown, wins.count1.diagonalDown
,wins.count0.total, wins.count1.total
);
printf( "\033[2K\n" );
}
int askColumn(
const board_t board
#ifndef ONLYPUT
,const move_t move
#endif /* ONLYPUT */
){
int column;
for(;;){
#ifndef ONLYPUT
switch( move ){
case PUT: printf( "Wher player %d put? ", board.player );
break;
case POP: printf( "Wher player %d pop? ", board.player );
}
#else /* ONLYPUT */
printf( "Wher player %d put? ", board.player );
#endif /* ONLYPUT */
printf( "\033[K" ); // clear everything after cursor
scanf( "%d", &column );
column -= FIRST_NUMBER;
if( column >= 0 && column < BOARD_WIDTH )
#ifndef ONLYPUT
switch( move ){
case PUT:
#endif /* ! ONLYPUT */
if( board.heigth [ column ] < BOARD_HEIGTH )
return column;
else printf( "\033[2Apls enter a column that ain't full" );
#ifndef ONLYPUT
break;
case POP:
if( board.heigth [ column ] != 0 )
return column;
else printf( "\033[2Apls enter a column that ain't empty" );
}
#endif /* ! ONLYPUT */
else
printf( "\033[2Apls enter valid column" );
printf( "\033[K\n" );
}
}
#ifndef ONLYPUT
move_t askMove( void ){
move_t move = PUT;
// TODO: actually ask what move
return move;
}
#endif /* ! ONLYPUT */
#undef BOARD_WIDTH_CHARS
#undef SCOREBOARD_OFFSET
#undef SCOREBOARD_WIDTH
#undef SCOREBOARD_HEIGTH