Removed all move_t stuff because it was not implemented and anything other than putting got broken in the previous commit

This commit is contained in:
AnnaSnoeijs 2025-06-06 21:31:59 +02:00
parent 8810175693
commit 355c79bac4
7 changed files with 39 additions and 156 deletions

View file

@ -27,7 +27,7 @@
#include "types.h"
#include "ui.h"
#define VERSION 0.1.1
#define VERSION 0.1.2
#ifndef GITHASH
#define FULLVERSION VERSION
@ -164,10 +164,9 @@ int main( int argc, char *argv[] ){
initBoard( playboard );
// Begin loopin
for(;; playboard.player = !playboard.player ){
move_t move = askMove();
int column = askColumn( playboard, move );
playMove( &playboard, move, column );
int column = askColumn( playboard );
playMove( &playboard, column );
calcWins( &wins, playboard, column );
updateBoard( wins, playboard, move, column );
updateBoard( wins, playboard, column );
}
}

19
logic.c
View file

@ -38,25 +38,16 @@ static inline int bottomHeightMask( const int a, const int b ){
return safeHeightMask( bottom( a, b ) );
}
void playMove(
inline void playMove(
board_t *boardptr,
const move_t move,
const int column
){
switch( move ){
case PUT: // Put a new piece in the board
boardptr->column [ column ] |=
boardptr->player << boardptr->height [ column ];
boardptr->height [ column ]++;
break;
case POP: // Pop out the lowest and make all above fall down
boardptr->column [ column ] >>= 1;
boardptr->height [ column ]--;
default: // Do nothing
}
boardptr->column [ column ] |=
boardptr->player << boardptr->height [ column ];
boardptr->height [ column ]++;
}
void calcWins(
inline void calcWins(
wins_t *wins,
const board_t board,
const int column

View file

@ -6,7 +6,6 @@
extern void playMove(
board_t *boardptr,
const move_t move,
const int column
);

View file

@ -4,13 +4,6 @@
#include <stdint.h>
#include "config.h"
typedef enum {
QUIT=0,
PUT,
POP,
MOVECOUNT
} move_t;
typedef int column_t;
typedef struct {

6
ui.h
View file

@ -11,13 +11,9 @@ extern void initBoard(
extern void updateBoard(
const wins_t wins,
const board_t board,
const move_t move,
const int column
);
extern int askColumn(
const board_t board,
const move_t move
const board_t board
);
extern move_t askMove( void );

View file

@ -132,28 +132,14 @@ void initBoard( const board_t board ){
void updateBoard(
const wins_t wins,
const board_t board,
const move_t move,
const int column
){
int height = board.height[ column ];
switch( move ){
case PUT:
mvaddstr(
BOARD_Y + BOARD_DY * ( board.rows - height + 1 ),
BOARD_X + 1 + BOARD_DX * ( column + 1 ),
board.column[ column ] & 1 << ( height - 1 ) ? "1" : "0"
);
break;
default:
for( int row = 0; row < height; row++ ){
mvaddstr(
BOARD_Y + BOARD_DY * ( board.rows - row ),
BOARD_X + 1 + BOARD_DX * ( column + 1 ),
board.column[ column ] & 1 << row ? "1" : "0"
);
}
break;
}
mvaddstr(
BOARD_Y + BOARD_DY * ( board.rows - height + 1 ),
BOARD_X + 1 + BOARD_DX * ( column + 1 ),
board.column[ column ] & 1 << ( height - 1 ) ? "1" : "0"
);
char num[4];
sprintf( num, "%3d", wins.count0.vertical );
mvaddstr(
@ -218,8 +204,7 @@ void updateBoard(
}
int askColumn(
const board_t board,
const move_t move
const board_t board
){
int column = 0;
#ifdef ARROWS
@ -244,33 +229,15 @@ int askColumn(
case KEY_DOWN:
return column;
}
switch( move ){
case PUT:
for(; board.height[ column ] >= board.rows; ) switch( ch ){
case KEY_RIGHT:
if( column >= board.columns ) ch = KEY_LEFT;
else column++;
break;
case KEY_LEFT:
if( column == 0 ) ch = KEY_RIGHT;
else column--;
break;
}
for(; board.height[ column ] >= board.rows; ) switch( ch ){
case KEY_RIGHT:
if( column >= board.columns ) ch = KEY_LEFT;
else column++;
break;
case POP:
for(; board.height[ column ] <= 0; ) switch( ch ){
case KEY_RIGHT:
if( column >= board.columns ) ch = KEY_LEFT;
else column++;
break;
case KEY_LEFT:
if( column == 0 ) ch = KEY_RIGHT;
else column--;
break;
}
case KEY_LEFT:
if( column == 0 ) ch = KEY_RIGHT;
else column--;
break;
default:
// Do nothing
}
}
#else /* !ARROWS */
@ -282,14 +249,7 @@ int askColumn(
);
if( board.player ) addstr( "1" );
else addstr( "0" );
switch( move ){
case PUT:
addstr( " put the piece? " );
case POP:
addstr( " pop a piece? " );
default:
addstr( " Undefined move a thingy? " );
}
addstr( " put the piece? " );
clrtoeol();
refresh();
scanw( " %d", &column );
@ -300,30 +260,14 @@ int askColumn(
);
clrtoeol();
if( column >= 0 && column < board.columns )
switch( move ){
case PUT:
if( board.height [ column ] < board.columns )
return column;
else addstr( "Pls enter a column that ain't full" );
break;
case POP:
if( board.height [ column ] != 0 )
return column;
else addstr( "Pls enter a column that ain't empty" );
default:
return column;
}
if( board.height [ column ] < board.columns )
return column;
else addstr( "Pls enter a column that ain't full" );
else addstr( "Pls enter a column that exists" );
}
#endif /* ! ARROWS */
}
move_t askMove( void ){
move_t move = PUT;
// TODO: actually ask what move
return move;
}
#undef INPUT_X
#undef INPUT_Y
#undef SCOREBOARD_X

View file

@ -69,31 +69,16 @@ void initBoard( const board_t board ){
void updateBoard(
const wins_t wins,
const board_t board,
const move_t move,
const int column
){
int height = board.height [ column ];
switch( move ){
case PUT: // Only print the put one
printf(
"\033[%dA\033[%dC%c\033[%dB",
height + 3,
column * 3 + 4,
'0' + !!( board.player ),
height + 1
);
break;
default: // Print all the pieces in the column and the air above
printf( "\033[%dA", height + 4 );
if( height < board.rows ) printf( "\033[%dC ", column * 3 + 4 );
else printf( "\033[%dC", column * 3 + 5 );
for( int row = height; row --> 0; )
printf(
"\033[B\033[D%c",
'0' + !!( board.column [ column ] & ( 1 << row ) )
);
printf( "\033[2B" );
}
printf(
"\033[%dA\033[%dC%c\033[%dB",
height + 3,
column * 3 + 4,
'0' + !!( board.player ),
height + 1
);
printf(
"\r\033[7A\033[%dC"
"%3d │%3d\033[B\033[8D"
@ -112,18 +97,11 @@ void updateBoard(
}
int askColumn(
const board_t board,
const move_t move
const board_t board
){
int column;
for(;;){
switch( move ){
case PUT: printf( "Wher player %d put? ", board.player );
break;
case POP: printf( "Wher player %d pop? ", board.player );
break;
default: printf( "Wher player %d do the thing? ", board.player );
}
printf( "Wher player %d put? ", board.player );
printf( "\033[K" ); // clear everything after cursor
fflush( stdout );
column = -1;
@ -141,32 +119,15 @@ int askColumn(
}
column -= FIRST_NUMBER;
if( column >= 0 && column < board.columns )
switch( move ){
case PUT:
if( board.height [ column ] < board.rows )
return column;
else printf( "\033[2Apls enter a column that ain't full" );
break;
case POP:
if( board.height [ column ] != 0 )
return column;
else printf( "\033[2Apls enter a column that ain't empty" );
break;
default:
return column;
}
if( board.height [ column ] < board.rows )
return column;
else printf( "\033[2Apls enter a column that ain't full" );
else
printf( "\033[2Apls enter valid column" );
printf( "\033[K\n" );
}
}
move_t askMove( void ){
move_t move = PUT;
// TODO: actually ask what move
return move;
}
#undef BOARD_WIDTH_CHARS
#undef SCOREBOARD_OFFSET
#undef SCOREBOARD_WIDTH