Refactored a bit
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8 changed files with 534 additions and 449 deletions
257
ui_ncurses.c
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257
ui_ncurses.c
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/* SPDX-License-Identifier: GPL-2.0-only */
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/*
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* AnnaConnect is a silly little text-based connect 4 game c:
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* Copyright (C) 2025 Anna Snoeijs. anna@snoeijs.tech
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "ui.h"
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#include <ncurses.h>
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#include <locale.h>
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void initBoard( void ){
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setlocale(LC_ALL, "");
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initscr();
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keypad(stdscr, TRUE);
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nonl();
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echo();
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for( int column = 0; column < BOARD_WIDTH; column++ ){
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char colnum[4];
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sprintf( colnum, "%2d", column + FIRST_NUMBER );
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mvaddstr(
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BOARD_Y,
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BOARD_X + BOARD_DX * ( column + 1 ),
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colnum
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);
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for(int row = 0; row < BOARD_HEIGTH; row++){
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mvaddstr(
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BOARD_Y + BOARD_DY * ( row + 1 ),
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BOARD_X + BOARD_DX * ( column + 1 ),
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"[ ]"
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);
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}
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mvaddstr(
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BOARD_Y + BOARD_DY * ( BOARD_HEIGTH + 1 ),
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BOARD_X + BOARD_DX * ( column + 1 ),
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colnum
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);
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}
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for(int row = 0; row < BOARD_HEIGTH; row++ ){
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char rownum[4];
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sprintf( rownum, "%2d", row + FIRST_NUMBER );
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mvaddstr(
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BOARD_Y + BOARD_DY * ( row + 1 ),
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BOARD_X,
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rownum
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);
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mvaddstr(
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BOARD_Y + BOARD_DY * ( row + 1 ),
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BOARD_X + BOARD_DX * ( BOARD_WIDTH + 1 ),
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rownum
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);
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}
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for( int y = 0; y < SCOREBOARD_HEIGTH; y++ ){
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char *str;
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switch(y){
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case 0: str = "┌───────────────┬────┬────┐"; break;
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case 1: str = "│ player │ 0 │ 1 │"; break;
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case 2: str = "├───────────────┼────┼────┤"; break;
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case 3: str = "│ vertical │ │ │"; break;
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case 4: str = "│ horizontal │ │ │"; break;
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case 5: str = "│ diagonal up │ │ │"; break;
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case 6: str = "│ diagonal down │ │ │"; break;
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case 7: str = "├───────────────┼────┼────┤"; break;
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case 8: str = "│ total │ │ │"; break;
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case 9: str = "└───────────────┴────┴────┘"; break;
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default: str = "The code be brokeys at initboard for the score";
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}
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mvaddstr(
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SCOREBOARD_Y + y,
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SCOREBOARD_X,
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str
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);
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}
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}
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void updateBoard(
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const wins_t wins,
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const board_t board,
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const int column
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){
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for(int row = 0; row < board.heigth[ column ]; row++){
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mvaddstr(
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BOARD_Y + BOARD_DY * ( BOARD_HEIGTH - row ),
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BOARD_X + 1 + BOARD_DX * ( column + 1 ),
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board.column[ column ] & 1 << row ? "1" : "0"
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);
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}
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char num[4];
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sprintf( num, "%3d", wins.count0.vertical );
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mvaddstr(
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SCOREBOARD_Y + 3,
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SCOREBOARD_X + 17,
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num
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);
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sprintf( num, "%3d", wins.count1.vertical );
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mvaddstr(
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SCOREBOARD_Y + 3,
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SCOREBOARD_X + 22,
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num
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);
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sprintf( num, "%3d", wins.count0.horizontal );
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mvaddstr(
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SCOREBOARD_Y + 4,
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SCOREBOARD_X + 17,
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num
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);
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sprintf( num, "%3d", wins.count1.horizontal );
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mvaddstr(
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SCOREBOARD_Y + 4,
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SCOREBOARD_X + 22,
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num
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);
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sprintf( num, "%3d", wins.count0.diagonalUp );
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mvaddstr(
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SCOREBOARD_Y + 5,
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SCOREBOARD_X + 17,
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num
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);
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sprintf( num, "%3d", wins.count1.diagonalUp );
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mvaddstr(
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SCOREBOARD_Y + 5,
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SCOREBOARD_X + 22,
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num
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);
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sprintf( num, "%3d", wins.count0.diagonalDown );
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mvaddstr(
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SCOREBOARD_Y + 6,
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SCOREBOARD_X + 17,
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num
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);
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sprintf( num, "%3d", wins.count1.diagonalDown );
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mvaddstr(
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SCOREBOARD_Y + 6,
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SCOREBOARD_X + 22,
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num
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);
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sprintf( num, "%3d", wins.count0.total );
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mvaddstr(
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SCOREBOARD_Y + 8,
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SCOREBOARD_X + 17,
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num
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);
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sprintf( num, "%3d", wins.count1.total );
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mvaddstr(
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SCOREBOARD_Y + 8,
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SCOREBOARD_X + 22,
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num
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);
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}
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int askColumn(
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const board_t board
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#ifndef ONLYPUT
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,const move_t move
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#endif /* ONLYPUT */
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){
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int column = 0;
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#ifdef ARROWS
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move( BOARD_Y, BOARD_X );
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if( board.player ) addstr( "p1" );
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else addstr( "p0" );
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refresh();
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for(; board.heigth[ column ] >= BOARD_HEIGTH; )
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column += ( column < BOARD_WIDTH - 1 );
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for(;;){
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int ch = mvgetch(
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BOARD_Y + BOARD_DY * ( BOARD_HEIGTH - board.heigth[ column ] ),
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BOARD_X + 1 + BOARD_DX * ( column + 1 )
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);
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switch( ch ){
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case KEY_RIGHT:
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column += ( column < BOARD_WIDTH - 1 );
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break;
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case KEY_LEFT:
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column -= ( column > 0 );
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break;
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case KEY_DOWN:
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return column;
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}
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for(; board.heigth[ column ] >= BOARD_HEIGTH; ) switch( ch ){
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case KEY_RIGHT:
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if( column >= BOARD_WIDTH ) ch = KEY_LEFT;
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else column++;
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break;
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case KEY_LEFT:
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if( column == 0 ) ch = KEY_RIGHT;
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else column--;
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break;
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}
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}
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#else /* !ARROWS */
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for(;;){
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mvaddstr(
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INPUT_Y,
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INPUT_X,
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"Where does player "
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);
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if( board.player ) addstr( "1" );
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else addstr( "0" );
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#ifndef ONLYPUT
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switch( move ){
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case PUT:
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#endif /* ONLYPUT */
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addstr( " put the piece? " );
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#ifndef ONLYPUT
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case POP:
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addstr( " pop a piece? " );
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}
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#endif /* ONLYPUT */
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clrtoeol();
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refresh();
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scanw( " %d", &column );
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column -= FIRST_NUMBER;
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move(
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INPUT_Y + 1,
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INPUT_X
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);
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clrtoeol();
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if( column >= 0 && column < BOARD_WIDTH )
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#ifndef ONLYPUT
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switch( move ){
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case PUT:
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#endif /* ! ONLYPUT */
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if( board.heigth [ column ] < BOARD_HEIGTH )
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return column;
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else addstr( "Pls enter a column that ain't full" );
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#ifndef ONLYPUT
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break;
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case POP:
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if( board.heigth [ column ] != 0 )
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return column;
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else addstr( "Pls enter a column that ain't empty" );
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}
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#endif /* ! ONLYPUT */
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else addstr( "Pls enter a column that exists" );
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}
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#endif /* ! ARROWS */
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}
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#ifndef ONLYPUT
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static move_t askMove( void ){
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move_t move = PUT;
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// TODO: actually ask what move
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return move;
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}
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#endif /* ! ONLYPUT */
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