Added a define for only letting the user put new pieces
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9662cb0b14
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1 changed files with 42 additions and 0 deletions
42
connect4.c
42
connect4.c
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@ -26,10 +26,15 @@
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#define XSTR(s) STR(s)
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#define STR(s) #s
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#define ONLYPUT
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#ifndef ONLYPUT
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typedef enum {
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PUT,
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POP
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} move_t;
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#endif /* ! ONLYPUT */
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typedef struct {
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int player;
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@ -131,12 +136,16 @@ static void initBoard( void ){
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static void updateBoard(
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const wins_t wins,
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const board_t board,
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#ifndef ONLYPUT
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const move_t move,
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#endif /* ! ONLYPUT */
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const int column
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){
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int heigth = board.heigth [ column ];
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#ifndef ONLYPUT
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switch( move ){
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case PUT: // Only print the put one
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#endif /* ! ONLYPUT */
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printf(
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"\033[%dA\033[%dC%c\033[%dB",
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heigth + 3,
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@ -144,6 +153,7 @@ static void updateBoard(
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'0' + !!( board.player ),
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heigth + 1
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);
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#ifndef ONLYPUT
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break;
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default: // Print all the pieces in the column and the air above
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printf( "\033[%dA", heigth + 4 );
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@ -156,6 +166,7 @@ static void updateBoard(
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);
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printf( "\033[2B" );
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}
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#endif /* ! ONLYPUT */
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printf(
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"\r\033[7A\033[%dC"
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"%3d │%3d\033[B\033[8D"
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@ -179,59 +190,79 @@ static void updateBoard(
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static void playMove(
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board_t *boardptr,
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#ifndef ONLYPUT
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const move_t move,
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#endif /* ! ONLYPUT */
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const int column
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){
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#ifndef ONLYPUT
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switch( move ){
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case PUT: // Put a new piece in the board
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#endif /* ! ONLYPUT */
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boardptr->column [ column ] |=
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boardptr->player << boardptr->heigth [ column ];
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boardptr->heigth [ column ]++;
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#ifndef ONLYPUT
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break;
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case POP: // Pop out the lowest and make all above fall down
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boardptr->column [ column ] >>= 1;
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boardptr->heigth [ column ]--;
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}
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#endif /* ! ONLYPUT */
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}
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static int askColumn(
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#ifndef ONLYPUT
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const board_t board,
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const move_t move
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#else /* ONLYPUT */
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const board_t board
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#endif /* ONLYPUT */
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){
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int column;
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for(;;){
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#ifndef ONLYPUT
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switch( move ){
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case PUT: printf( "Wher player %d put? ", board.player );
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break;
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case POP: printf( "Wher player %d pop? ", board.player );
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}
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#else /* ONLYPUT */
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printf( "Wher player %d put? ", board.player );
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#endif /* ONLYPUT */
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printf( "\033[K" ); // clear everything after cursor
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scanf( "%d", &column );
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column -= FIRST_NUMBER;
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if( column >= 0 && column < BOARD_WIDTH )
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#ifndef ONLYPUT
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switch( move ){
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case PUT:
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#endif /* ! ONLYPUT */
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if( board.heigth [ column ] < BOARD_HEIGTH )
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return column;
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else printf( "\033[2Apls enter a column that ain't full" );
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#ifndef ONLYPUT
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break;
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case POP:
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if( board.heigth [ column ] != 0 )
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return column;
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else printf( "\033[2Apls enter a column that ain't empty" );
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}
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#endif /* ! ONLYPUT */
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else
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printf( "\033[2Apls enter valid column" );
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printf( "\033[K\n" );
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}
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}
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#ifndef ONLYPUT
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static move_t askMove( void ){
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move_t move = PUT;
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// TODO: actually ask what move
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return move;
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}
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#endif /* ! ONLYPUT */
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static void calcWins(
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wins_t *wins,
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const board_t board
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@ -367,13 +398,24 @@ int main(){
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.win0 = {0},
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.win1 = {0},
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};
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#ifndef ONLYPUT
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move_t move = PUT;
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#endif /* ! ONLYPUT */
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initBoard();
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for( int column = 0;; playboard.player = !playboard.player ){
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#ifndef ONLYPUT
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move = askMove();
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column = askColumn( playboard, move );
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playMove( &playboard, move, column );
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#else /* ONLYPUT */
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column = askColumn( playboard );
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playMove( &playboard, column );
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#endif /* ONLYPUT */
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calcWins( &wins, playboard );
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#ifndef ONLYPUT
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updateBoard( wins, playboard, move, column );
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#else /* ONLYPUT */
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updateBoard( wins, playboard, column );
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#endif /* ONLYPUT */
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}
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}
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