Removed __builtin_popcount() from logic by making calcWins() just increment stuff with new wins instead of fully counting everything

This commit is contained in:
AnnaSnoeijs 2025-06-06 21:31:59 +02:00
parent a6df3ae0dd
commit 8810175693
2 changed files with 75 additions and 62 deletions

View file

@ -45,16 +45,6 @@ extern char _binary_LICENSE_end[];
int main( int argc, char *argv[] ){
// Initialise variables
wins_t wins = {
.count0 = {
.total = 0,
.vertical = 0,
.horizontal = 0,
.diagonalUp = 0,
.diagonalDown = 0,
},
};
wins.count1 = wins.count0;
board_t playboard = {
.player = 0,
.rows = BOARD_HEIGHT,
@ -148,18 +138,29 @@ int main( int argc, char *argv[] ){
"under certain condtions. See `%s --license`\n", argv[0]
);
// board, innit?
wins_t wins = {
.count0 = {
.total = 0,
.vertical = 0,
.horizontal = 0,
.diagonalUp = 0,
.diagonalDown = 0,
},
};
wins.count1 = wins.count0;
// Allocate the board
playboard.height = calloc( playboard.columns, sizeof(int) );
playboard.column = calloc( playboard.columns, sizeof(int) );
wins.win0 = calloc( playboard.columns, sizeof(int) );
wins.win1 = calloc( playboard.columns, sizeof(int) );
wins.same.vertical2 = calloc( playboard.columns, sizeof(int) );
wins.same.horizontal2 = calloc( playboard.columns, sizeof(int) );
wins.same.diagonalUp2 = calloc( playboard.columns, sizeof(int) );
wins.same.diagonalDown2 = calloc( playboard.columns, sizeof(int) );
wins.same.vertical4 = calloc( playboard.columns, sizeof(int) );
wins.same.horizontal4 = calloc( playboard.columns, sizeof(int) );
wins.same.diagonalUp4 = calloc( playboard.columns, sizeof(int) );
wins.same.diagonalDown4 = calloc( playboard.columns, sizeof(int) );
playboard.column = calloc( playboard.columns, sizeof(column_t) );
wins.win0 = calloc( playboard.columns, sizeof(column_t) );
wins.win1 = calloc( playboard.columns, sizeof(column_t) );
wins.same.vertical2 = calloc( playboard.columns, sizeof(column_t) );
wins.same.horizontal2 = calloc( playboard.columns, sizeof(column_t) );
wins.same.diagonalUp2 = calloc( playboard.columns, sizeof(column_t) );
wins.same.diagonalDown2 = calloc( playboard.columns, sizeof(column_t) );
wins.same.vertical4 = calloc( playboard.columns, sizeof(column_t) );
wins.same.horizontal4 = calloc( playboard.columns, sizeof(column_t) );
wins.same.diagonalUp4 = calloc( playboard.columns, sizeof(column_t) );
wins.same.diagonalDown4 = calloc( playboard.columns, sizeof(column_t) );
initBoard( playboard );
// Begin loopin
for(;; playboard.player = !playboard.player ){