Removed __builtin_popcount() from logic by making calcWins() just increment stuff with new wins instead of fully counting everything
This commit is contained in:
parent
a6df3ae0dd
commit
8810175693
2 changed files with 75 additions and 62 deletions
43
connect4.c
43
connect4.c
|
|
@ -45,16 +45,6 @@ extern char _binary_LICENSE_end[];
|
|||
|
||||
int main( int argc, char *argv[] ){
|
||||
// Initialise variables
|
||||
wins_t wins = {
|
||||
.count0 = {
|
||||
.total = 0,
|
||||
.vertical = 0,
|
||||
.horizontal = 0,
|
||||
.diagonalUp = 0,
|
||||
.diagonalDown = 0,
|
||||
},
|
||||
};
|
||||
wins.count1 = wins.count0;
|
||||
board_t playboard = {
|
||||
.player = 0,
|
||||
.rows = BOARD_HEIGHT,
|
||||
|
|
@ -148,18 +138,29 @@ int main( int argc, char *argv[] ){
|
|||
"under certain condtions. See `%s --license`\n", argv[0]
|
||||
);
|
||||
// board, innit?
|
||||
wins_t wins = {
|
||||
.count0 = {
|
||||
.total = 0,
|
||||
.vertical = 0,
|
||||
.horizontal = 0,
|
||||
.diagonalUp = 0,
|
||||
.diagonalDown = 0,
|
||||
},
|
||||
};
|
||||
wins.count1 = wins.count0;
|
||||
// Allocate the board
|
||||
playboard.height = calloc( playboard.columns, sizeof(int) );
|
||||
playboard.column = calloc( playboard.columns, sizeof(int) );
|
||||
wins.win0 = calloc( playboard.columns, sizeof(int) );
|
||||
wins.win1 = calloc( playboard.columns, sizeof(int) );
|
||||
wins.same.vertical2 = calloc( playboard.columns, sizeof(int) );
|
||||
wins.same.horizontal2 = calloc( playboard.columns, sizeof(int) );
|
||||
wins.same.diagonalUp2 = calloc( playboard.columns, sizeof(int) );
|
||||
wins.same.diagonalDown2 = calloc( playboard.columns, sizeof(int) );
|
||||
wins.same.vertical4 = calloc( playboard.columns, sizeof(int) );
|
||||
wins.same.horizontal4 = calloc( playboard.columns, sizeof(int) );
|
||||
wins.same.diagonalUp4 = calloc( playboard.columns, sizeof(int) );
|
||||
wins.same.diagonalDown4 = calloc( playboard.columns, sizeof(int) );
|
||||
playboard.column = calloc( playboard.columns, sizeof(column_t) );
|
||||
wins.win0 = calloc( playboard.columns, sizeof(column_t) );
|
||||
wins.win1 = calloc( playboard.columns, sizeof(column_t) );
|
||||
wins.same.vertical2 = calloc( playboard.columns, sizeof(column_t) );
|
||||
wins.same.horizontal2 = calloc( playboard.columns, sizeof(column_t) );
|
||||
wins.same.diagonalUp2 = calloc( playboard.columns, sizeof(column_t) );
|
||||
wins.same.diagonalDown2 = calloc( playboard.columns, sizeof(column_t) );
|
||||
wins.same.vertical4 = calloc( playboard.columns, sizeof(column_t) );
|
||||
wins.same.horizontal4 = calloc( playboard.columns, sizeof(column_t) );
|
||||
wins.same.diagonalUp4 = calloc( playboard.columns, sizeof(column_t) );
|
||||
wins.same.diagonalDown4 = calloc( playboard.columns, sizeof(column_t) );
|
||||
initBoard( playboard );
|
||||
// Begin loopin
|
||||
for(;; playboard.player = !playboard.player ){
|
||||
|
|
|
|||
92
logic.c
92
logic.c
|
|
@ -62,34 +62,30 @@ void calcWins(
|
|||
const int column
|
||||
){
|
||||
// First the simplest win, the humble tower
|
||||
wins->count0.vertical = 0;
|
||||
wins->count1.vertical = 0;
|
||||
// Check for lil towers
|
||||
wins->same.vertical2 [ column ] =
|
||||
~( board.column [ column ]
|
||||
^ board.column [ column ] >> 1 )
|
||||
& safeHeightMask( board.height [ column ] - 1 );
|
||||
// Actually check for win
|
||||
wins->same.vertical4 [ column ] =
|
||||
// Actually check for wins
|
||||
column_t newcolumn =
|
||||
wins->same.vertical2 [ column ]
|
||||
& wins->same.vertical2 [ column ] >> 1
|
||||
& wins->same.vertical2 [ column ] >> 2;
|
||||
// Count 'em
|
||||
for( int i = 0; i < board.columns; i++ ){
|
||||
wins->count0.vertical += __builtin_popcount(
|
||||
wins->same.vertical4 [ i ] & ~board.column [ i ]
|
||||
);
|
||||
wins->count1.vertical += __builtin_popcount(
|
||||
wins->same.vertical4 [ i ] & board.column [ i ]
|
||||
);
|
||||
// Count 'em if there's a new one
|
||||
if( wins->same.vertical4 [ column ] != newcolumn ){
|
||||
if(
|
||||
( newcolumn
|
||||
^ wins->same.vertical4 [ column ]
|
||||
) & board.column [ column ]
|
||||
){
|
||||
wins->count1.vertical ++;
|
||||
} else {
|
||||
wins->count0.vertical ++;
|
||||
}
|
||||
wins->same.vertical4 [ column ] = newcolumn;
|
||||
}
|
||||
// Now the rest of the wins
|
||||
wins->count0.horizontal = 0;
|
||||
wins->count1.horizontal = 0;
|
||||
wins->count0.diagonalUp = 0;
|
||||
wins->count1.diagonalUp = 0;
|
||||
wins->count0.diagonalDown = 0;
|
||||
wins->count1.diagonalDown = 0;
|
||||
// First connect 2
|
||||
for(
|
||||
int i = top( column - 1, 0 );
|
||||
|
|
@ -125,38 +121,54 @@ void calcWins(
|
|||
i < bottom( column + 1, board.columns - 3 );
|
||||
i++
|
||||
){
|
||||
wins->same.horizontal4 [ i ] =
|
||||
newcolumn =
|
||||
wins->same.horizontal2 [ i ]
|
||||
& wins->same.horizontal2 [ i + 1 ]
|
||||
& wins->same.horizontal2 [ i + 2 ];
|
||||
wins->same.diagonalUp4 [ i ] =
|
||||
if( wins->same.horizontal4 [ i ] != newcolumn ){
|
||||
if(
|
||||
( newcolumn
|
||||
^ wins->same.horizontal4 [ i ]
|
||||
) & board.column [ i ]
|
||||
){
|
||||
wins->count1.horizontal++;
|
||||
} else {
|
||||
wins->count0.horizontal++;
|
||||
}
|
||||
wins->same.horizontal4 [ i ] = newcolumn;
|
||||
}
|
||||
newcolumn =
|
||||
wins->same.diagonalUp2 [ i ]
|
||||
& wins->same.diagonalUp2 [ i + 1 ] >> 1
|
||||
& wins->same.diagonalUp2 [ i + 2 ] >> 2;
|
||||
wins->same.diagonalDown4 [ i ] =
|
||||
if( wins->same.diagonalUp4 [ i ] != newcolumn ){
|
||||
if(
|
||||
( newcolumn
|
||||
^ wins->same.diagonalUp4 [ i ]
|
||||
) & board.column [ i ]
|
||||
){
|
||||
wins->count1.diagonalUp++;
|
||||
} else {
|
||||
wins->count0.diagonalUp++;
|
||||
}
|
||||
wins->same.diagonalUp4 [ i ] = newcolumn;
|
||||
}
|
||||
newcolumn =
|
||||
wins->same.diagonalDown2 [ i ]
|
||||
& wins->same.diagonalDown2 [ i + 1 ] << 1
|
||||
& wins->same.diagonalDown2 [ i + 2 ] << 2;
|
||||
if( wins->same.diagonalDown4 [ i ] != newcolumn ){
|
||||
if(
|
||||
( newcolumn
|
||||
^ wins->same.diagonalDown4 [ i ]
|
||||
) & board.column [ i ]
|
||||
){
|
||||
wins->count1.diagonalDown++;
|
||||
} else {
|
||||
wins->count0.diagonalDown++;
|
||||
}
|
||||
wins->same.diagonalDown4 [ i ] = newcolumn;
|
||||
}
|
||||
for( int i = 0; i < board.columns - 3; i++ ){
|
||||
wins->count0.horizontal += __builtin_popcount(
|
||||
wins->same.horizontal4 [ i ] & ~board.column [ i ]
|
||||
);
|
||||
wins->count1.horizontal += __builtin_popcount(
|
||||
wins->same.horizontal4 [ i ] & board.column [ i ]
|
||||
);
|
||||
wins->count0.diagonalUp += __builtin_popcount(
|
||||
wins->same.diagonalUp4 [ i ] & ~board.column [ i ]
|
||||
);
|
||||
wins->count1.diagonalUp += __builtin_popcount(
|
||||
wins->same.diagonalUp4 [ i ] & board.column [ i ]
|
||||
);
|
||||
wins->count0.diagonalDown += __builtin_popcount(
|
||||
wins->same.diagonalDown4 [ i ] & ~board.column [ i ]
|
||||
);
|
||||
wins->count1.diagonalDown += __builtin_popcount(
|
||||
wins->same.diagonalDown4 [ i ] & board.column [ i ]
|
||||
);
|
||||
}
|
||||
wins->count0.total =
|
||||
wins->count0.vertical
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue