Fixed a typo
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parent
b05a803cd8
commit
a4811efca5
1 changed files with 7 additions and 7 deletions
14
logic.c
14
logic.c
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@ -30,12 +30,12 @@ static inline int heightMask( const int a ){
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return ( 1 << a ) - 1;
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return ( 1 << a ) - 1;
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}
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}
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static inline int safeHeigthMask( const int a ){
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static inline int safeHeightMask( const int a ){
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return a > 0 ? heightMask( a ) : 0;
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return a > 0 ? heightMask( a ) : 0;
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}
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}
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static inline int bottomHeigthMask( const int a, const int b ){
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static inline int bottomHeightMask( const int a, const int b ){
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return safeHeigthMask( bottom( a, b ) );
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return safeHeightMask( bottom( a, b ) );
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}
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}
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void playMove(
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void playMove(
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@ -73,7 +73,7 @@ void calcWins(
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wins->same.vertical2 [ i ] =
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wins->same.vertical2 [ i ] =
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~( board.column [ i ]
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~( board.column [ i ]
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^ board.column [ i ] >> 1 )
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^ board.column [ i ] >> 1 )
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& safeHeigthMask( board.height [ i ] - 1 );
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& safeHeightMask( board.height [ i ] - 1 );
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// Actually check for win
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// Actually check for win
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wins->same.vertical4 [ i ] =
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wins->same.vertical4 [ i ] =
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wins->same.vertical2 [ i ]
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wins->same.vertical2 [ i ]
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@ -99,21 +99,21 @@ void calcWins(
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wins->same.horizontal2 [ i ] =
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wins->same.horizontal2 [ i ] =
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~( board.column [ i ]
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~( board.column [ i ]
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^ board.column [ i + 1 ] )
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^ board.column [ i + 1 ] )
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& bottomHeigthMask(
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& bottomHeightMask(
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board.height [ i ],
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board.height [ i ],
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board.height [ i + 1 ]
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board.height [ i + 1 ]
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);
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);
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wins->same.diagonalUp2 [ i ] =
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wins->same.diagonalUp2 [ i ] =
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~( board.column [ i ]
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~( board.column [ i ]
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^ board.column [ i + 1 ] >> 1 )
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^ board.column [ i + 1 ] >> 1 )
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& bottomHeigthMask(
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& bottomHeightMask(
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board.height [ i ],
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board.height [ i ],
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board.height [ i + 1 ] - 1
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board.height [ i + 1 ] - 1
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);
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);
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wins->same.diagonalDown2 [ i ] =
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wins->same.diagonalDown2 [ i ] =
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~( board.column [ i ]
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~( board.column [ i ]
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^ board.column [ i + 1 ] << 1 )
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^ board.column [ i + 1 ] << 1 )
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& bottomHeigthMask(
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& bottomHeightMask(
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board.height [ i ],
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board.height [ i ],
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board.height [ i + 1 ] + 1
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board.height [ i + 1 ] + 1
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)
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)
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