diff --git a/connect4.c b/connect4.c index b054145..9ed5cf1 100644 --- a/connect4.c +++ b/connect4.c @@ -28,7 +28,7 @@ #include "types.h" #include "ui.h" -#define VERSION 0.3.0 +#define VERSION 0.2.0 #ifndef GITHASH #define FULLVERSION VERSION @@ -49,14 +49,10 @@ int main( int argc, char *argv[] ){ board_t playboard = { .player = 0, .rows = BOARD_HEIGHT, - .columns = BOARD_WIDTH, - .count0 = {0}, - .count1 = {0}, + .columns = BOARD_WIDTH }; FILE *outputfile = NULL; char *filename = NULL; - wins_t *wins = malloc( sizeof(wins_t) ); - bool randomMoves = 0; // Parse options for(;;){ // Allowed options @@ -67,14 +63,12 @@ int main( int argc, char *argv[] ){ { "columns", required_argument, NULL, 'c' }, { "rows", required_argument, NULL, 'r' }, { "output", required_argument, NULL, 'o' }, - { "slow-calcWins", no_argument, NULL, '\0' }, - { "random-moves", no_argument, NULL, '\0' }, { 0 } }; // Index of current option int option_index = 0; // Get next option - char c = (char)getopt_long( argc, argv, "hlc:r:o:", + char c = getopt_long( argc, argv, "hlc:r:o:", long_options, &option_index ); if( c == -1 ) break; @@ -85,13 +79,6 @@ int main( int argc, char *argv[] ){ case 2: // --version printf( VERSIONSTRING ); return 0; - case 6: // --slow-calcWins - free( wins ); - wins = NULL; - break; - case 7: // --random-moves - randomMoves = 1; - break; default: fprintf( stderr, @@ -113,9 +100,6 @@ int main( int argc, char *argv[] ){ " -r n --rows n Set the amount of rows\n" "\n" " -o file --output file Ouput moves taken in game to file\n" -"\n" -" --slow-calcwins Use the 32bit reference implementation of calcWins()\n" -" --random-moves Play random moves instead of asking for input\n" ); return 0; case 'l': // --license @@ -166,29 +150,36 @@ int main( int argc, char *argv[] ){ "under certain condtions. See `%s --license`\n", argv[0] ); // board, innit? + wins_t wins = { + .count0 = { + .total = 0, + .vertical = 0, + .horizontal = 0, + .diagonalUp = 0, + .diagonalDown = 0, + }, + }; + wins.count1 = wins.count0; // Allocate the board - playboard.height = calloc( playboard.columns, sizeof(rowsint_t) ); - playboard.column = calloc( playboard.columns, sizeof(column_t) ); - // Initialize wins struct if used - if( wins != NULL ){ - wins->win0 = calloc( playboard.columns, sizeof(column_t) ); - wins->win1 = calloc( playboard.columns, sizeof(column_t) ); - wins->same.vertical2 = calloc( playboard.columns, sizeof(column_t) ); - wins->same.horizontal2 = calloc( playboard.columns, sizeof(column_t) ); - wins->same.diagonalUp2 = calloc( playboard.columns, sizeof(column_t) ); - wins->same.diagonalDown2 = calloc( playboard.columns, sizeof(column_t) ); - wins->same.vertical4 = calloc( playboard.columns, sizeof(column_t) ); - wins->same.horizontal4 = calloc( playboard.columns, sizeof(column_t) ); - wins->same.diagonalUp4 = calloc( playboard.columns, sizeof(column_t) ); - wins->same.diagonalDown4 = calloc( playboard.columns, sizeof(column_t) ); - } + playboard.height = calloc( playboard.columns, sizeof(int) ); + playboard.column = calloc( playboard.columns, sizeof(column_t) ); + wins.win0 = calloc( playboard.columns, sizeof(column_t) ); + wins.win1 = calloc( playboard.columns, sizeof(column_t) ); + wins.same.vertical2 = calloc( playboard.columns, sizeof(column_t) ); + wins.same.horizontal2 = calloc( playboard.columns, sizeof(column_t) ); + wins.same.diagonalUp2 = calloc( playboard.columns, sizeof(column_t) ); + wins.same.diagonalDown2 = calloc( playboard.columns, sizeof(column_t) ); + wins.same.vertical4 = calloc( playboard.columns, sizeof(column_t) ); + wins.same.horizontal4 = calloc( playboard.columns, sizeof(column_t) ); + wins.same.diagonalUp4 = calloc( playboard.columns, sizeof(column_t) ); + wins.same.diagonalDown4 = calloc( playboard.columns, sizeof(column_t) ); initBoard( playboard ); // Begin loopin if( outputfile != NULL ){ fprintf( outputfile, "# File generated by " VERSIONSTRING - "# Here's the board size\n" + "# First define the config\n" "--rows %d\n" "--columns %d\n" "# Now follows the moves taken, zero indexed\n" @@ -198,36 +189,16 @@ int main( int argc, char *argv[] ){ ); } for(;; playboard.player = !playboard.player ){ - columnsint_t column; - if( randomMoves ){ - column = randomColumn( playboard ); - }else{ - column = askColumn( playboard ); - }; + columnsint_t column = askColumn( playboard ); if( column == QUITCOLUMN ) break; playMove( &playboard, column ); - calcWins( wins, &playboard, column ); - updateBoard( playboard, column ); + calcWins( &wins, playboard, column ); + updateBoard( wins, playboard, column ); if( outputfile != NULL ){ fprintf( outputfile, "%d\n", column ); } } if( outputfile != NULL ){ - fprintf( outputfile, - "# Wins\n" - "{\n" - "total,%d,%d\n" - "horizontal,%d,%d\n" - "vertical,%d,%d\n" - "diagonalUp,%d,%d\n" - "diagonalDown,%d,%d\n" - "}\n", - playboard.count0.total, playboard.count1.total, - playboard.count0.horizontal, playboard.count1.horizontal, - playboard.count0.vertical, playboard.count1.vertical, - playboard.count0.diagonalUp, playboard.count1.diagonalUp, - playboard.count0.diagonalDown, playboard.count1.diagonalDown - ); fclose( outputfile ); printf( "Output is written to %s\n", filename ); } diff --git a/logic.c b/logic.c index 093fd60..aa36dff 100644 --- a/logic.c +++ b/logic.c @@ -16,13 +16,11 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ -#include -#include #include "logic.h" #include "macros.h" static column_t heightMask( const rowsint_t a ){ - return ( 1 << (column_t)a ) - (column_t)1; + return ( 1 << a ) - 1; } static column_t safeHeightMask( const rowsint_t a ){ @@ -33,51 +31,6 @@ static column_t bottomHeightMask( const rowsint_t a, const rowsint_t b ){ return safeHeightMask( bottom( a, b ) ); } -static void updateTotal( wincount_t *count ){ - count->total = - count->horizontal - + count->vertical - + count->diagonalUp - + count->diagonalDown; -} - -// popcount for a column -static winint_t popcnt_column( column_t column ){ - winint_t i = (winint_t)stdc_count_ones( column ); - return i; -} - -// Reset a wincount -static void resetcount( wincount_t *count ){ - count->total = 0; - count->horizontal = 0; - count->vertical = 0; - count->diagonalUp = 0; - count->diagonalDown = 0; -} - -// Returns 0 if counts are the same -winint_t countcmp( const board_t a, const board_t b ){ - winint_t i = 0; - if( a.count0.total != b.count0.total ) i+=1; - if( a.count1.total != b.count1.total ) i+=2; - return i; -} - -// return a random valid column -columnsint_t randomColumn( const board_t board ){ - columnsint_t i = 0; - do{ - if( i == board.columns ) return QUITCOLUMN; - }while( board.height[ i++ ] == board.rows ); - columnsint_t column; - do{ - column = (columnsint_t)rand() % board.columns; - }while( board.height[ column ] == board.rows ); - return column; -} - -// Play a move void playMove( board_t *boardptr, const columnsint_t column @@ -87,107 +40,17 @@ void playMove( boardptr->height [ column ]++; } -// Reference implementation of calcWins() -// Not intended for use in the main program, only for testing purposes -// Has silly behaviour for unknown reasons -void calcWins_slow( board_t *boardptr ){ - resetcount( &boardptr->count0 ); - resetcount( &boardptr->count1 ); - for( columnsint_t column = 0; column < boardptr->columns; column++ ){ - boardptr->count0.vertical += popcnt_column( - ~(boardptr->column[ column ] - | boardptr->column[ column ] >> 1 - | boardptr->column[ column ] >> 2 - | boardptr->column[ column ] >> 3 - )&safeHeightMask( boardptr->height[ column ] - 3 ) - ); - boardptr->count1.vertical += popcnt_column( - boardptr->column[ column ] - & boardptr->column[ column ] >> 1 - & boardptr->column[ column ] >> 2 - & boardptr->column[ column ] >> 3 - ); - }; - for( columnsint_t column = 0; column < boardptr->columns - 3; column++ ){ - boardptr->count0.horizontal += popcnt_column( - ~(boardptr->column[ column ] - | boardptr->column[ column + 1 ] - | boardptr->column[ column + 2 ] - | boardptr->column[ column + 3 ] - ) - & safeHeightMask( boardptr->height[ column ] ) - & safeHeightMask( boardptr->height[ column + 1 ] ) - & safeHeightMask( boardptr->height[ column + 2 ] ) - & safeHeightMask( boardptr->height[ column + 3 ] ) - ); - boardptr->count1.horizontal += popcnt_column( - boardptr->column[ column ] - & boardptr->column[ column + 1 ] - & boardptr->column[ column + 2 ] - & boardptr->column[ column + 3 ] - ); - boardptr->count0.diagonalUp += popcnt_column( - ~(boardptr->column[ column ] - | boardptr->column[ column + 1 ] >> 1 - | boardptr->column[ column + 2 ] >> 2 - | boardptr->column[ column + 3 ] >> 3 - ) - & safeHeightMask( boardptr->height[ column ] ) - & safeHeightMask( boardptr->height[ column + 1 ] - 1 ) - & safeHeightMask( boardptr->height[ column + 2 ] - 2 ) - & safeHeightMask( boardptr->height[ column + 3 ] - 3 ) - ); - boardptr->count1.diagonalUp += popcnt_column( - boardptr->column[ column ] - & boardptr->column[ column + 1 ] >> 1 - & boardptr->column[ column + 2 ] >> 2 - & boardptr->column[ column + 3 ] >> 3 - ); - boardptr->count0.diagonalDown += popcnt_column( - ~(boardptr->column[ column ] - | boardptr->column[ column + 1 ] << 1 - | boardptr->column[ column + 2 ] << 2 - | boardptr->column[ column + 3 ] << 3 - | 0x07 // A line diagonal down don't start at one of the bottom 3 - ) - & bottomHeightMask( - bottom( boardptr->height[ column ], - boardptr->height[ column + 1 ] + 1 - ), - bottom( boardptr->height[ column + 2 ] + 2, - boardptr->height[ column + 3 ] + 3 - ) - ) - ); - boardptr->count1.diagonalDown += popcnt_column( - boardptr->column[ column ] - & boardptr->column[ column + 1 ] << 1 - & boardptr->column[ column + 2 ] << 2 - & boardptr->column[ column + 3 ] << 3 - ); - }; - updateTotal( &boardptr->count0 ); - updateTotal( &boardptr->count1 ); -} - -// Less slow implementation of calcWins(); -// Only works if called after avery move void calcWins( wins_t *wins, - board_t *boardptr, + const board_t board, const columnsint_t column ){ - // If no remembering between runs, run the reference implementation - if( wins == NULL ) { - calcWins_slow( boardptr ); - return; - } // First the simplest win, the humble tower // Check for lil towers wins->same.vertical2 [ column ] = - ~( boardptr->column [ column ] - ^ boardptr->column [ column ] >> 1 ) - & safeHeightMask( boardptr->height [ column ] - 1 ); + ~( board.column [ column ] + ^ board.column [ column ] >> 1 ) + & safeHeightMask( board.height [ column ] - 1 ); // Actually check for wins column_t newcolumn = wins->same.vertical2 [ column ] @@ -198,11 +61,11 @@ void calcWins( if( ( newcolumn ^ wins->same.vertical4 [ column ] - ) & boardptr->column [ column ] + ) & board.column [ column ] ){ - boardptr->count1.vertical ++; + wins->count1.vertical ++; } else { - boardptr->count0.vertical ++; + wins->count0.vertical ++; } wins->same.vertical4 [ column ] = newcolumn; } @@ -210,36 +73,36 @@ void calcWins( // First connect 2 for( columnsint_t i = clipped_subtract( column, 1 ); - i < bottom( column + 1, boardptr->columns - 1 ); + i < bottom( column + 1, board.columns - 1 ); i++ ){ wins->same.horizontal2 [ i ] = - ~( boardptr->column [ i ] - ^ boardptr->column [ i + 1 ] ) + ~( board.column [ i ] + ^ board.column [ i + 1 ] ) & bottomHeightMask( - boardptr->height [ i ], - boardptr->height [ i + 1 ] + board.height [ i ], + board.height [ i + 1 ] ); wins->same.diagonalUp2 [ i ] = - ~( boardptr->column [ i ] - ^ boardptr->column [ i + 1 ] >> 1 ) + ~( board.column [ i ] + ^ board.column [ i + 1 ] >> 1 ) & bottomHeightMask( - boardptr->height [ i ], - boardptr->height [ i + 1 ] - 1 + board.height [ i ], + board.height [ i + 1 ] - 1 ); wins->same.diagonalDown2 [ i ] = - ~( boardptr->column [ i ] - ^ boardptr->column [ i + 1 ] << 1 ) + ~( board.column [ i ] + ^ board.column [ i + 1 ] << 1 ) & bottomHeightMask( - boardptr->height [ i ], - boardptr->height [ i + 1 ] + 1 + board.height [ i ], + board.height [ i + 1 ] + 1 ) - & ~(column_t)1; // A diagonal line down ain't starts at the floor innit? + & ~1; // A diagonal line down ain't starts at the floor innit? } // Then stitch the twos together and count for( columnsint_t i = clipped_subtract( column, 3 ); - i < bottom( column + 1, boardptr->columns - 3 ); + i < bottom( column + 1, board.columns - 3 ); i++ ){ newcolumn = @@ -250,11 +113,11 @@ void calcWins( if( ( newcolumn ^ wins->same.horizontal4 [ i ] - ) & boardptr->column [ i ] + ) & board.column [ i ] ){ - boardptr->count1.horizontal++; + wins->count1.horizontal++; } else { - boardptr->count0.horizontal++; + wins->count0.horizontal++; } wins->same.horizontal4 [ i ] = newcolumn; } @@ -266,11 +129,11 @@ void calcWins( if( ( newcolumn ^ wins->same.diagonalUp4 [ i ] - ) & boardptr->column [ i ] + ) & board.column [ i ] ){ - boardptr->count1.diagonalUp++; + wins->count1.diagonalUp++; } else { - boardptr->count0.diagonalUp++; + wins->count0.diagonalUp++; } wins->same.diagonalUp4 [ i ] = newcolumn; } @@ -282,15 +145,23 @@ void calcWins( if( ( newcolumn ^ wins->same.diagonalDown4 [ i ] - ) & boardptr->column [ i ] + ) & board.column [ i ] ){ - boardptr->count1.diagonalDown++; + wins->count1.diagonalDown++; } else { - boardptr->count0.diagonalDown++; + wins->count0.diagonalDown++; } wins->same.diagonalDown4 [ i ] = newcolumn; } } - updateTotal( &boardptr->count0 ); - updateTotal( &boardptr->count1 ); + wins->count0.total = + wins->count0.vertical + + wins->count0.horizontal + + wins->count0.diagonalUp + + wins->count0.diagonalDown; + wins->count1.total = + wins->count1.vertical + + wins->count1.horizontal + + wins->count1.diagonalUp + + wins->count1.diagonalDown; } diff --git a/logic.h b/logic.h index 8fb6e7b..488894c 100644 --- a/logic.h +++ b/logic.h @@ -1,54 +1,16 @@ /* SPDX-License-Identifier: GPL-2.0-only */ #pragma once -#include #include "config.h" #include "types.h" -// Types for using a bit more ram to avoid duplicated computations -typedef struct { - column_t *vertical2; - column_t *horizontal2; - column_t *diagonalUp2; - column_t *diagonalDown2; - column_t *vertical4; - column_t *horizontal4; - column_t *diagonalUp4; - column_t *diagonalDown4; -} directions_t; - -typedef struct { - column_t *win0; - column_t *win1; - directions_t same; -} wins_t; - -extern winint_t countcmp( - const board_t a, - const board_t b -); - -// Get a random column in the board -extern columnsint_t randomColumn( - const board_t board -); - -// Put a piece in the board extern void playMove( board_t *boardptr, const columnsint_t column ); -// Calculate wins extern void calcWins( - // Null pointer on systems where the extra ram is not available - wins_t *wins, - board_t *boardptr, + wins_t *wins, + const board_t board, const columnsint_t column ); - -// Reference implementation for calculating wins, -// slow AF especially on big boards -extern void calcWins_slow( - board_t *boardptr -); diff --git a/makefile b/makefile index 28eb98f..5d10e86 100644 --- a/makefile +++ b/makefile @@ -4,7 +4,7 @@ ARCH = native # Optimization level -O = 2 +O = 3 # Flags for the compiler FLAGS = -std=c23 @@ -18,13 +18,7 @@ FLAGS += -pedantic FLAGS += -Wall FLAGS += -Wextra FLAGS += -Werror -FLAGS += -Wconversion -FLAGS += -Wmissing-prototypes -FLAGS += -Wlogical-op -FLAGS += -Wdisabled-optimization -FLAGS += -fanalyzer -# These flags are because of the compiler otherwise giving too much warning -FLAGS += -Wno-sign-conversion +# This flag is because of the compiler otherwise giving too much warning #FLAGS += -Wformat-truncation=0 # Compile flag for defining GITHASH to put at the end of the version string @@ -55,7 +49,7 @@ MSG_CLEANING_OBJ = Cleaning $(OBJDIR): MSG_CLEANING_OUT = Cleaning $(OUTDIR): # Compile for all UI targets -all: $(addprefix $(OUTDIR)/connect4_,ncurses.elf vt100.elf stub.elf) +all: $(addprefix $(OUTDIR)/connect4_,ncurses.elf vt100.elf) # Compile and run the default UI target run: $(OUTDIR)/connect4_$(UI_TARGET).elf diff --git a/types.h b/types.h index 028565d..df3c0a4 100644 --- a/types.h +++ b/types.h @@ -23,6 +23,25 @@ typedef uint_fast8_t column_t; #define WININT_FORMAT "%3d" +typedef struct { + bool player; + rowsint_t *height; + column_t *column; + rowsint_t rows; + columnsint_t columns; +} board_t; + +typedef struct { + column_t *vertical2; + column_t *horizontal2; + column_t *diagonalUp2; + column_t *diagonalDown2; + column_t *vertical4; + column_t *horizontal4; + column_t *diagonalUp4; + column_t *diagonalDown4; +} directions_t; + typedef struct { winint_t total; winint_t horizontal; @@ -32,11 +51,9 @@ typedef struct { } wincount_t; typedef struct { - bool player; - rowsint_t *height; - column_t *column; - rowsint_t rows; - columnsint_t columns; wincount_t count0; wincount_t count1; -} board_t; + column_t *win0; + column_t *win1; + directions_t same; +} wins_t; diff --git a/ui.h b/ui.h index 4192fb8..fbff018 100644 --- a/ui.h +++ b/ui.h @@ -9,6 +9,7 @@ extern void initBoard( ); extern void updateBoard( + const wins_t wins, const board_t board, const columnsint_t column ); diff --git a/ui_ncurses.c b/ui_ncurses.c index bf77740..8da8914 100644 --- a/ui_ncurses.c +++ b/ui_ncurses.c @@ -137,6 +137,7 @@ void initBoard( const board_t board ){ } void updateBoard( + const wins_t wins, const board_t board, const columnsint_t column ){ @@ -147,61 +148,61 @@ void updateBoard( board.column[ column ] & 1 << ( height - 1 ) ? "1" : "0" ); char num[4]; - snprintf( num, sizeof(num), WININT_FORMAT, board.count0.vertical ); + snprintf( num, sizeof(num), WININT_FORMAT, wins.count0.vertical ); mvaddstr( SCOREBOARD_Y + 3, SCOREBOARD_X + 17, num ); - snprintf( num, sizeof(num), WININT_FORMAT, board.count1.vertical ); + snprintf( num, sizeof(num), WININT_FORMAT, wins.count1.vertical ); mvaddstr( SCOREBOARD_Y + 3, SCOREBOARD_X + 22, num ); - snprintf( num, sizeof(num), WININT_FORMAT, board.count0.horizontal ); + snprintf( num, sizeof(num), WININT_FORMAT, wins.count0.horizontal ); mvaddstr( SCOREBOARD_Y + 4, SCOREBOARD_X + 17, num ); - snprintf( num, sizeof(num), WININT_FORMAT, board.count1.horizontal ); + snprintf( num, sizeof(num), WININT_FORMAT, wins.count1.horizontal ); mvaddstr( SCOREBOARD_Y + 4, SCOREBOARD_X + 22, num ); - snprintf( num, sizeof(num), WININT_FORMAT, board.count0.diagonalUp ); + snprintf( num, sizeof(num), WININT_FORMAT, wins.count0.diagonalUp ); mvaddstr( SCOREBOARD_Y + 5, SCOREBOARD_X + 17, num ); - snprintf( num, sizeof(num), WININT_FORMAT, board.count1.diagonalUp ); + snprintf( num, sizeof(num), WININT_FORMAT, wins.count1.diagonalUp ); mvaddstr( SCOREBOARD_Y + 5, SCOREBOARD_X + 22, num ); - snprintf( num, sizeof(num), WININT_FORMAT, board.count0.diagonalDown ); + snprintf( num, sizeof(num), WININT_FORMAT, wins.count0.diagonalDown ); mvaddstr( SCOREBOARD_Y + 6, SCOREBOARD_X + 17, num ); - snprintf( num, sizeof(num), WININT_FORMAT, board.count1.diagonalDown ); + snprintf( num, sizeof(num), WININT_FORMAT, wins.count1.diagonalDown ); mvaddstr( SCOREBOARD_Y + 6, SCOREBOARD_X + 22, num ); - snprintf( num, sizeof(num), WININT_FORMAT, board.count0.total ); + snprintf( num, sizeof(num), WININT_FORMAT, wins.count0.total ); mvaddstr( SCOREBOARD_Y + 8, SCOREBOARD_X + 17, num ); - snprintf( num, sizeof(num), WININT_FORMAT, board.count1.total ); + snprintf( num, sizeof(num), WININT_FORMAT, wins.count1.total ); mvaddstr( SCOREBOARD_Y + 8, SCOREBOARD_X + 22, diff --git a/ui_stub.c b/ui_stub.c deleted file mode 100644 index e8d397f..0000000 --- a/ui_stub.c +++ /dev/null @@ -1,26 +0,0 @@ -#include "ui.h" -#include "logic.h" -#include - -void initBoard( - __attribute__((unused)) const board_t board -){ - return; -} - -void updateBoard( - __attribute__((unused)) const board_t board, - __attribute__((unused)) const columnsint_t column -){ - return; -} - -columnsint_t askColumn( - const board_t board -){ - return randomColumn( board ); -} - -void exit_ui(void){ - return; -}