/* SPDX-License-Identifier: GPL-2.0-only */
/*
* AnnaConnect is a silly little text-based connect 4 game c:
* Copyright (C) 2025 Anna Snoeijs. anna@snoeijs.tech
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include "macros.h"
#include "config.h"
#include "logic.h"
#include "types.h"
#include "ui.h"
#define VERSION 0.0.4
int main( int argc, char *argv[] ){
// Parse options
for(;;){
static struct option long_options[] = {
{ "help", no_argument, NULL, 'h' },
{ "license", no_argument, NULL, 'l' },
{ "version", no_argument, NULL, '\0' },
{ 0 }
};
int option_index = 0;
char c = getopt_long( argc, argv, "hl", long_options, &option_index );
if( c == -1 ) break;
switch( c ){
case 'h':
printf( "Usage: connect4 [OPTIONS]\n\n" );
for( int i = 0; long_options[i].name != NULL; i++ ){
if( long_options[i].val != '\0' )
printf( " -%c --", long_options[i].val );
else printf( " --" );
printf( long_options[i].name );
putchar( '\n' );
}
return 0;
}
}
printf(
"AnnaConnect version "XSTR(VERSION)", Copyright (C) Anna Snoeijs\n"
"AnnaConnect comes with ABSOLUTELY NO WARRANTY\n"
"This is free software, and you are welcome to redistribute it\n"
"under certain condtions\n"
);
// board, innit?
initBoard();
board_t playboard = {
.player = 0,
.column = {0},
.height = {0},
};
wins_t wins = {
.count0 = {
.total = 0,
.vertical = 0,
.horizontal = 0,
.diagonalUp = 0,
.diagonalDown = 0,
},
.count1 = {
.total = 0,
.vertical = 0,
.horizontal = 0,
.diagonalUp = 0,
.diagonalDown = 0,
},
.win0 = {0},
.win1 = {0},
};
for(;; playboard.player = !playboard.player ){
move_t move = askMove();
int column = askColumn( playboard, move );
playMove( &playboard, move, column );
calcWins( &wins, playboard );
updateBoard( wins, playboard, move, column );
}
}