/* SPDX-License-Identifier: GPL-2.0-only */ /* * AnnaConnect is a silly little text-based connect 4 game c: * Copyright (C) 2025 Anna Snoeijs. anna.snoeijs@hotmail.com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include #include "macros.h" #include "config.h" #include "logic.h" #include "types.h" #include "ui.h" #include "commandline.h" int main( #ifndef NO_OPTIONS // [[maybe_unused]] is unsupported in C99, so this will do int argc, char *argv[] #endif /* ! NO_OPTIONS */ ){ // Initialise variables board_t playboard = { .player = 0, .rows = BOARD_HEIGHT, .columns = BOARD_WIDTH, .count0 = {0}, .count1 = {0}, }; wins_t *wins = malloc( sizeof(wins_t) ); #ifndef NO_OPTIONS FILE *outputfile = NULL; char *filename = NULL; bool randomMoves = 0; switch( parseArgs( argc, argv, &playboard, &wins, &outputfile, &filename, &randomMoves ) ){ case -1: return -1; case 0: break; case 1: return 0; default: return -1; } #endif /* ! NO_OPTIONS */ // Start the actual program printf( VERSIONSTRING "AnnaConnect comes with ABSOLUTELY NO WARRANTY\n" "This is free software, and you are welcome to redistribute it\n" "under certain condtions." #ifndef NO_OPTIONS " See `%s --license`\n", argv[0] #else /* NO_OPTIONS */ "\n" #endif /* NO_OPTIONS */ ); // board, innit? // Allocate the board playboard.height = calloc( playboard.columns, sizeof(rowsint_t) ); playboard.column = calloc( playboard.columns, sizeof(column_t) ); if( playboard.height == NULL || playboard.column == NULL ){ fprintf( stderr, "ERROR: COULD NOT ALLOCATE BOARD\n" ); return 1; } // Initialize wins struct if used if( wins != NULL ){ wins->win0 = calloc( playboard.columns, sizeof(column_t) ); wins->win1 = calloc( playboard.columns, sizeof(column_t) ); wins->same.vertical2 = calloc( playboard.columns, sizeof(column_t) ); wins->same.horizontal2 = calloc( playboard.columns, sizeof(column_t) ); wins->same.diagonalUp2 = calloc( playboard.columns, sizeof(column_t) ); wins->same.diagonalDown2 = calloc( playboard.columns, sizeof(column_t) ); wins->same.vertical4 = calloc( playboard.columns, sizeof(column_t) ); wins->same.horizontal4 = calloc( playboard.columns, sizeof(column_t) ); wins->same.diagonalUp4 = calloc( playboard.columns, sizeof(column_t) ); wins->same.diagonalDown4 = calloc( playboard.columns, sizeof(column_t) ); } initBoard( playboard ); // Begin loopin #ifndef NO_OPTIONS if( outputfile != NULL ){ fprintf( outputfile, "# File generated by " VERSIONSTRING "# Here's the board size\n" "--rows %d\n" "--columns %d\n" "# Now follows the moves taken, zero indexed\n" , playboard.rows, playboard.columns ); } #endif /* ! NO_OPTIONS */ for(;; playboard.player = !playboard.player ){ columnsint_t column; #ifndef NO_OPTIONS if( randomMoves ){ column = randomColumn( playboard ); }else{ column = askColumn( playboard ); }; #else /* NO_OPTIONS */ column = askColumn( playboard ); #endif /* NO_OPTIONS */ if( column == QUITCOLUMN ) break; playMove( &playboard, column ); calcWins( wins, &playboard, column ); updateBoard( playboard, column ); #ifndef NO_OPTIONS if( outputfile != NULL ){ fprintf( outputfile, "%d\n", column ); } #endif /* ! NO_OPTIONS */ } #ifndef NO_OPTIONS if( outputfile != NULL ){ fprintf( outputfile, "# Wins\n" "{\n" "total,%d,%d\n" "horizontal,%d,%d\n" "vertical,%d,%d\n" "diagonalUp,%d,%d\n" "diagonalDown,%d,%d\n" "}\n", playboard.count0.total, playboard.count1.total, playboard.count0.horizontal, playboard.count1.horizontal, playboard.count0.vertical, playboard.count1.vertical, playboard.count0.diagonalUp, playboard.count1.diagonalUp, playboard.count0.diagonalDown, playboard.count1.diagonalDown ); fclose( outputfile ); printf( "Output is written to %s\n", filename ); } #endif /* ! NO_OPTIONS */ exit_ui(); }