#include "ui.h" #include "logic.h" #include void initBoard( __attribute__((unused)) const board_t board ){ return; } void updateBoard( __attribute__((unused)) const board_t board, __attribute__((unused)) const columnsint_t column ){ return; } columnsint_t askColumn( const board_t board ){ return randomColumn( board ); } void exit_ui(void){ return; }