/* SPDX-License-Identifier: GPL-2.0-only */ /* * AnnaConnect is a silly little text-based connect 4 game c: * Copyright (C) 2025 Anna Snoeijs. anna@snoeijs.tech * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "macros.h" #include "config.h" #include "logic.h" #include "types.h" #include "ui.h" #define VERSION 0.0.3 int main( int argc, char *argv[] ){ // Parse options for(;;){ static struct option long_options[] = { { "help", no_argument, NULL, 'h' }, { "license", no_argument, NULL, 'l' }, { "version", no_argument, NULL, '\0' }, { 0 } }; int option_index = 0; char c = getopt_long( argc, argv, "hl", long_options, &option_index ); if( c == -1 ) break; switch( c ){ case 'h': printf( "Usage: connect4 [OPTIONS]\n\n" ); for( int i = 0; long_options[i].name != NULL; i++ ){ if( long_options[i].val != '\0' ) printf( " -%c --", long_options[i].val ); else printf( " --" ); printf( long_options[i].name ); putchar( '\n' ); } return 0; } } printf( "AnnaConnect version "XSTR(VERSION)", Copyright (C) Anna Snoeijs\n" "AnnaConnect comes with ABSOLUTELY NO WARRANTY\n" "This is free software, and you are welcome to redistribute it\n" "under certain condtions\n" ); // board, innit? initBoard(); board_t playboard = { .player = 0, .column = {0}, .height = {0}, }; wins_t wins = { .count0 = { .total = 0, .vertical = 0, .horizontal = 0, .diagonalUp = 0, .diagonalDown = 0, }, .count1 = { .total = 0, .vertical = 0, .horizontal = 0, .diagonalUp = 0, .diagonalDown = 0, }, .win0 = {0}, .win1 = {0}, }; for(;; playboard.player = !playboard.player ){ move_t move = askMove(); int column = askColumn( playboard, move ); playMove( &playboard, move, column ); calcWins( &wins, playboard ); updateBoard( wins, playboard, move, column ); } }