159 lines
4.6 KiB
C
159 lines
4.6 KiB
C
/* SPDX-License-Identifier: GPL-2.0-only */
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/*
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* AnnaConnect is a silly little text-based connect 4 game c:
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* Copyright (C) 2025 Anna Snoeijs. anna.snoeijs@hotmail.com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <limits.h>
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#include <string.h>
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#include "macros.h"
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#include "config.h"
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#include "logic.h"
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#include "types.h"
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#include "ui.h"
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#include "commandline.h"
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int main(
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#ifndef NO_OPTIONS // [[maybe_unused]] is unsupported in C99, so this will do
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int argc, char *argv[]
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#endif /* ! NO_OPTIONS */
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){
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// Initialise variables
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board_t playboard = {
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.player = 0,
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.rows = BOARD_HEIGHT,
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.columns = BOARD_WIDTH,
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.count0 = {0},
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.count1 = {0},
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};
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wins_t *wins = malloc( sizeof(wins_t) );
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#ifndef NO_OPTIONS
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FILE *outputfile = NULL;
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char *filename = NULL;
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bool randomMoves = 0;
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switch(
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parseArgs(
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argc,
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argv,
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&playboard,
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&wins,
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&outputfile,
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&filename,
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&randomMoves
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)
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){
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case -1: return -1;
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case 0: break;
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case 1: return 0;
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default: return -1;
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}
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#endif /* ! NO_OPTIONS */
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// Start the actual program
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printf(
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VERSIONSTRING
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"AnnaConnect comes with ABSOLUTELY NO WARRANTY\n"
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"This is free software, and you are welcome to redistribute it\n"
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"under certain condtions."
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#ifndef NO_OPTIONS
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" See `%s --license`\n", argv[0]
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#else /* NO_OPTIONS */
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"\n"
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#endif /* NO_OPTIONS */
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);
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// board, innit?
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// Allocate the board
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playboard.height = calloc( playboard.columns, sizeof(rowsint_t) );
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playboard.column = calloc( playboard.columns, sizeof(column_t) );
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if( playboard.height == NULL || playboard.column == NULL ){
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fprintf( stderr, "ERROR: COULD NOT ALLOCATE BOARD\n" );
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return 1;
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}
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// Initialize wins struct if used
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if( wins != NULL ){
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wins->win0 = calloc( playboard.columns, sizeof(column_t) );
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wins->win1 = calloc( playboard.columns, sizeof(column_t) );
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wins->same.vertical2 = calloc( playboard.columns, sizeof(column_t) );
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wins->same.horizontal2 = calloc( playboard.columns, sizeof(column_t) );
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wins->same.diagonalUp2 = calloc( playboard.columns, sizeof(column_t) );
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wins->same.diagonalDown2 = calloc( playboard.columns, sizeof(column_t) );
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wins->same.vertical4 = calloc( playboard.columns, sizeof(column_t) );
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wins->same.horizontal4 = calloc( playboard.columns, sizeof(column_t) );
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wins->same.diagonalUp4 = calloc( playboard.columns, sizeof(column_t) );
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wins->same.diagonalDown4 = calloc( playboard.columns, sizeof(column_t) );
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}
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initBoard( playboard );
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// Begin loopin
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#ifndef NO_OPTIONS
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if( outputfile != NULL ){
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fprintf(
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outputfile,
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"# File generated by " VERSIONSTRING
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"# Here's the board size\n"
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"--rows %d\n"
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"--columns %d\n"
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"# Now follows the moves taken, zero indexed\n"
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,
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playboard.rows,
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playboard.columns
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);
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}
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#endif /* ! NO_OPTIONS */
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for(;; playboard.player = !playboard.player ){
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columnsint_t column;
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#ifndef NO_OPTIONS
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if( randomMoves ){
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column = randomColumn( playboard );
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}else{
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column = askColumn( playboard );
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};
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#else /* NO_OPTIONS */
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column = askColumn( playboard );
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#endif /* NO_OPTIONS */
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if( column == QUITCOLUMN ) break;
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playMove( &playboard, column );
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calcWins( wins, &playboard, column );
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updateBoard( playboard, column );
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#ifndef NO_OPTIONS
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if( outputfile != NULL ){
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fprintf( outputfile, "%d\n", column );
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}
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#endif /* ! NO_OPTIONS */
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}
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#ifndef NO_OPTIONS
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if( outputfile != NULL ){
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fprintf( outputfile,
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"# Wins\n"
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"{\n"
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"total,%d,%d\n"
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"horizontal,%d,%d\n"
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"vertical,%d,%d\n"
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"diagonalUp,%d,%d\n"
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"diagonalDown,%d,%d\n"
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"}\n",
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playboard.count0.total, playboard.count1.total,
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playboard.count0.horizontal, playboard.count1.horizontal,
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playboard.count0.vertical, playboard.count1.vertical,
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playboard.count0.diagonalUp, playboard.count1.diagonalUp,
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playboard.count0.diagonalDown, playboard.count1.diagonalDown
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);
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fclose( outputfile );
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printf( "Output is written to %s\n", filename );
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}
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#endif /* ! NO_OPTIONS */
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exit_ui();
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}
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