94 lines
2.5 KiB
C
94 lines
2.5 KiB
C
/* SPDX-License-Identifier: GPL-2.0-only */
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/*
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* AnnaConnect is a silly little text-based connect 4 game c:
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* Copyright (C) 2025 Anna Snoeijs. anna@snoeijs.tech
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <getopt.h>
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#include "macros.h"
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#include "config.h"
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#include "logic.h"
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#include "types.h"
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#include "ui.h"
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#define VERSION 0.0.3
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int main( int argc, char *argv[] ){
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// Parse options
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for(;;){
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static struct option long_options[] = {
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{ "help", no_argument, NULL, 'h' },
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{ "license", no_argument, NULL, 'l' },
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{ "version", no_argument, NULL, '\0' },
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{ 0 }
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};
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int option_index = 0;
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char c = getopt_long( argc, argv, "hl", long_options, &option_index );
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if( c == -1 ) break;
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switch( c ){
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case 'h':
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printf( "Usage: connect4 [OPTIONS]\n\n" );
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for( int i = 0; long_options[i].name != NULL; i++ ){
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if( long_options[i].val != '\0' )
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printf( " -%c --", long_options[i].val );
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else printf( " --" );
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printf( long_options[i].name );
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putchar( '\n' );
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}
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return 0;
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}
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}
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printf(
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"AnnaConnect version "XSTR(VERSION)", Copyright (C) Anna Snoeijs\n"
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"AnnaConnect comes with ABSOLUTELY NO WARRANTY\n"
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"This is free software, and you are welcome to redistribute it\n"
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"under certain condtions\n"
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);
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// board, innit?
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initBoard();
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board_t playboard = {
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.player = 0,
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.column = {0},
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.height = {0},
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};
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wins_t wins = {
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.count0 = {
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.total = 0,
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.vertical = 0,
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.horizontal = 0,
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.diagonalUp = 0,
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.diagonalDown = 0,
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},
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.count1 = {
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.total = 0,
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.vertical = 0,
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.horizontal = 0,
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.diagonalUp = 0,
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.diagonalDown = 0,
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},
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.win0 = {0},
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.win1 = {0},
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};
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for(;; playboard.player = !playboard.player ){
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move_t move = askMove();
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int column = askColumn( playboard, move );
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playMove( &playboard, move, column );
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calcWins( &wins, playboard );
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updateBoard( wins, playboard, move, column );
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}
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}
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