268 lines
6.3 KiB
C
268 lines
6.3 KiB
C
/* SPDX-License-Identifier: GPL-2.0-only */
|
|
/*
|
|
* AnnaConnect is a silly little text-based connect 4 game c:
|
|
* Copyright (C) 2025 Anna Snoeijs. anna.snoeijs@hotmail.com
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
#include "ui.h"
|
|
#include <ncurses.h>
|
|
#include <locale.h>
|
|
|
|
#ifndef INPUT_X
|
|
#define INPUT_X 2
|
|
#endif
|
|
#ifndef INPUT_Y
|
|
#define INPUT_Y 1
|
|
#endif
|
|
|
|
#ifdef ARROWS
|
|
|
|
#ifndef SCOREBOARD_X
|
|
#define SCOREBOARD_X 2
|
|
#endif
|
|
#ifndef SCOREBOARD_Y
|
|
#define SCOREBOARD_Y 1
|
|
#endif
|
|
|
|
#else
|
|
|
|
#ifndef SCOREBOARD_X
|
|
#define SCOREBOARD_X INPUT_X
|
|
#endif
|
|
#ifndef SCOREBOARD_Y
|
|
#define SCOREBOARD_Y INPUT_Y + 2
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#ifndef BOARD_X
|
|
#define BOARD_X SCOREBOARD_X + 28
|
|
#endif
|
|
#ifndef BOARD_Y
|
|
#define BOARD_Y SCOREBOARD_Y + 1
|
|
#endif
|
|
|
|
#ifndef BOARD_DX
|
|
#define BOARD_DX 3
|
|
#endif
|
|
#ifndef BOARD_DY
|
|
#define BOARD_DY 1
|
|
#endif
|
|
|
|
#ifndef SCOREBOARD_HEIGHT
|
|
#define SCOREBOARD_HEIGHT 10
|
|
#endif
|
|
|
|
void initBoard( const board_t board ){
|
|
setlocale(LC_ALL, "");
|
|
initscr();
|
|
keypad(stdscr, TRUE);
|
|
nonl();
|
|
echo();
|
|
__attribute__((assume(board.columns < 999)));
|
|
for( columnsint_t column = 0; column < board.columns; column++ ){
|
|
char colnum[4];
|
|
snprintf(
|
|
colnum, sizeof(colnum), "%2d", column + FIRST_NUMBER
|
|
);
|
|
mvaddstr(
|
|
BOARD_Y,
|
|
BOARD_X + BOARD_DX * ( column + 1 ),
|
|
colnum
|
|
);
|
|
for( rowsint_t row = 0; row < board.rows; row++ ){
|
|
mvaddstr(
|
|
BOARD_Y + BOARD_DY * ( row + 1 ),
|
|
BOARD_X + BOARD_DX * ( column + 1 ),
|
|
"[ ]"
|
|
);
|
|
}
|
|
mvaddstr(
|
|
BOARD_Y + BOARD_DY * ( board.rows + 1 ),
|
|
BOARD_X + BOARD_DX * ( column + 1 ),
|
|
colnum
|
|
);
|
|
}
|
|
for( rowsint_t row = 0; row < board.rows; row++ ){
|
|
char rownum[4];
|
|
const int intToPrint = board.rows - row + FIRST_NUMBER - 1;
|
|
__attribute__((assume(intToPrint <= 256)));
|
|
snprintf(
|
|
rownum, sizeof(rownum), "%2d", intToPrint
|
|
);
|
|
mvaddstr(
|
|
BOARD_Y + BOARD_DY * ( row + 1 ),
|
|
BOARD_X,
|
|
rownum
|
|
);
|
|
mvaddstr(
|
|
BOARD_Y + BOARD_DY * ( row + 1 ),
|
|
BOARD_X + BOARD_DX * ( board.columns + 1 ),
|
|
rownum
|
|
);
|
|
}
|
|
for( uint_fast8_t y = 0; y < SCOREBOARD_HEIGHT; y++ ){
|
|
char *str;
|
|
switch(y){
|
|
case 0: str = "┌───────────────┬────┬────┐"; break;
|
|
case 1: str = "│ player │ 0 │ 1 │"; break;
|
|
case 2: str = "├───────────────┼────┼────┤"; break;
|
|
case 3: str = "│ vertical │ │ │"; break;
|
|
case 4: str = "│ horizontal │ │ │"; break;
|
|
case 5: str = "│ diagonal up │ │ │"; break;
|
|
case 6: str = "│ diagonal down │ │ │"; break;
|
|
case 7: str = "├───────────────┼────┼────┤"; break;
|
|
case 8: str = "│ total │ │ │"; break;
|
|
case 9: str = "└───────────────┴────┴────┘"; break;
|
|
default: str = "The code be brokeys at initboard for the score";
|
|
}
|
|
mvaddstr(
|
|
SCOREBOARD_Y + y,
|
|
SCOREBOARD_X,
|
|
str
|
|
);
|
|
}
|
|
}
|
|
|
|
void updateBoard(
|
|
const board_t board,
|
|
const columnsint_t column
|
|
){
|
|
rowsint_t height = board.height[ column ];
|
|
mvaddstr(
|
|
BOARD_Y + BOARD_DY * ( board.rows - height + 1 ),
|
|
BOARD_X + 1 + BOARD_DX * ( column + 1 ),
|
|
board.column[ column ] & 1 << ( height - 1 ) ? "1" : "0"
|
|
);
|
|
char num[4];
|
|
snprintf( num, sizeof(num), WININT_FORMAT, board.count0.vertical );
|
|
mvaddstr(
|
|
SCOREBOARD_Y + 3,
|
|
SCOREBOARD_X + 17,
|
|
num
|
|
);
|
|
snprintf( num, sizeof(num), WININT_FORMAT, board.count1.vertical );
|
|
mvaddstr(
|
|
SCOREBOARD_Y + 3,
|
|
SCOREBOARD_X + 22,
|
|
num
|
|
);
|
|
snprintf( num, sizeof(num), WININT_FORMAT, board.count0.horizontal );
|
|
mvaddstr(
|
|
SCOREBOARD_Y + 4,
|
|
SCOREBOARD_X + 17,
|
|
num
|
|
);
|
|
snprintf( num, sizeof(num), WININT_FORMAT, board.count1.horizontal );
|
|
mvaddstr(
|
|
SCOREBOARD_Y + 4,
|
|
SCOREBOARD_X + 22,
|
|
num
|
|
);
|
|
snprintf( num, sizeof(num), WININT_FORMAT, board.count0.diagonalUp );
|
|
mvaddstr(
|
|
SCOREBOARD_Y + 5,
|
|
SCOREBOARD_X + 17,
|
|
num
|
|
);
|
|
snprintf( num, sizeof(num), WININT_FORMAT, board.count1.diagonalUp );
|
|
mvaddstr(
|
|
SCOREBOARD_Y + 5,
|
|
SCOREBOARD_X + 22,
|
|
num
|
|
);
|
|
snprintf( num, sizeof(num), WININT_FORMAT, board.count0.diagonalDown );
|
|
mvaddstr(
|
|
SCOREBOARD_Y + 6,
|
|
SCOREBOARD_X + 17,
|
|
num
|
|
);
|
|
snprintf( num, sizeof(num), WININT_FORMAT, board.count1.diagonalDown );
|
|
mvaddstr(
|
|
SCOREBOARD_Y + 6,
|
|
SCOREBOARD_X + 22,
|
|
num
|
|
);
|
|
snprintf( num, sizeof(num), WININT_FORMAT, board.count0.total );
|
|
mvaddstr(
|
|
SCOREBOARD_Y + 8,
|
|
SCOREBOARD_X + 17,
|
|
num
|
|
);
|
|
snprintf( num, sizeof(num), WININT_FORMAT, board.count1.total );
|
|
mvaddstr(
|
|
SCOREBOARD_Y + 8,
|
|
SCOREBOARD_X + 22,
|
|
num
|
|
);
|
|
}
|
|
|
|
columnsint_t askColumn(
|
|
const board_t board
|
|
){
|
|
columnsint_t column = 0;
|
|
move( BOARD_Y, BOARD_X );
|
|
if( board.player ) addstr( "p1" );
|
|
else addstr( "p0" );
|
|
refresh();
|
|
for(; board.height[ column ] >= board.rows; ){
|
|
column++;
|
|
if( column == board.columns ){
|
|
getch();
|
|
return QUITCOLUMN;
|
|
}
|
|
}
|
|
for(;;){
|
|
int ch = mvgetch(
|
|
BOARD_Y + BOARD_DY * ( board.rows - board.height[ column ] ),
|
|
BOARD_X + 1 + BOARD_DX * ( column + 1 )
|
|
);
|
|
switch( ch ){
|
|
case KEY_RIGHT:
|
|
column += ( column < board.columns - 1 );
|
|
break;
|
|
case KEY_LEFT:
|
|
if( column == 0 ) return QUITCOLUMN;
|
|
column --;
|
|
break;
|
|
case KEY_DOWN:
|
|
return column;
|
|
}
|
|
for(; board.height[ column ] >= board.rows; ) switch( ch ){
|
|
case KEY_RIGHT:
|
|
if( column >= board.columns ) ch = KEY_LEFT;
|
|
else column++;
|
|
break;
|
|
case KEY_LEFT:
|
|
if( column == 0 ) return QUITCOLUMN;
|
|
else column--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void exit_ui(void){
|
|
endwin();
|
|
}
|
|
|
|
#undef INPUT_X
|
|
#undef INPUT_Y
|
|
#undef SCOREBOARD_X
|
|
#undef SCOREBOARD_Y
|
|
#undef BOARD_X
|
|
#undef BOARD_Y
|
|
#undef BOARD_DX
|
|
#undef BOARD_DY
|
|
#undef SCOREBOARD_HEIGHT
|