AnnaConnect/connect4.c
2025-08-18 06:20:39 +02:00

159 lines
4.6 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
/*
* AnnaConnect is a silly little text-based connect 4 game c:
* Copyright (C) 2025 Anna Snoeijs. anna.snoeijs@hotmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <limits.h>
#include <string.h>
#include "macros.h"
#include "config.h"
#include "logic.h"
#include "types.h"
#include "ui.h"
#include "commandline.h"
int main(
#ifndef NO_OPTIONS // [[maybe_unused]] is unsupported in C99, so this will do
int argc, char *argv[]
#endif /* ! NO_OPTIONS */
){
// Initialise variables
board_t playboard = {
.player = 0,
.rows = BOARD_HEIGHT,
.columns = BOARD_WIDTH,
.count0 = {0},
.count1 = {0},
};
wins_t *wins = malloc( sizeof(wins_t) );
#ifndef NO_OPTIONS
FILE *outputfile = NULL;
char *filename = NULL;
bool randomMoves = 0;
switch(
parseArgs(
argc,
argv,
&playboard,
&wins,
&outputfile,
&filename,
&randomMoves
)
){
case -1: return -1;
case 0: break;
case 1: return 0;
default: return -1;
}
#endif /* ! NO_OPTIONS */
// Start the actual program
printf(
VERSIONSTRING
"AnnaConnect comes with ABSOLUTELY NO WARRANTY\n"
"This is free software, and you are welcome to redistribute it\n"
"under certain condtions."
#ifndef NO_OPTIONS
" See `%s --license`\n", argv[0]
#else /* NO_OPTIONS */
"\n"
#endif /* NO_OPTIONS */
);
// board, innit?
// Allocate the board
playboard.height = calloc( playboard.columns, sizeof(rowsint_t) );
playboard.column = calloc( playboard.columns, sizeof(column_t) );
if( playboard.height == NULL || playboard.column == NULL ){
fprintf( stderr, "ERROR: COULD NOT ALLOCATE BOARD\n" );
return 1;
}
// Initialize wins struct if used
if( wins != NULL ){
wins->win0 = calloc( playboard.columns, sizeof(column_t) );
wins->win1 = calloc( playboard.columns, sizeof(column_t) );
wins->same.vertical2 = calloc( playboard.columns, sizeof(column_t) );
wins->same.horizontal2 = calloc( playboard.columns, sizeof(column_t) );
wins->same.diagonalUp2 = calloc( playboard.columns, sizeof(column_t) );
wins->same.diagonalDown2 = calloc( playboard.columns, sizeof(column_t) );
wins->same.vertical4 = calloc( playboard.columns, sizeof(column_t) );
wins->same.horizontal4 = calloc( playboard.columns, sizeof(column_t) );
wins->same.diagonalUp4 = calloc( playboard.columns, sizeof(column_t) );
wins->same.diagonalDown4 = calloc( playboard.columns, sizeof(column_t) );
}
initBoard( playboard );
// Begin loopin
#ifndef NO_OPTIONS
if( outputfile != NULL ){
fprintf(
outputfile,
"# File generated by " VERSIONSTRING
"# Here's the board size\n"
"--rows %d\n"
"--columns %d\n"
"# Now follows the moves taken, zero indexed\n"
,
playboard.rows,
playboard.columns
);
}
#endif /* ! NO_OPTIONS */
for(;; playboard.player = !playboard.player ){
columnsint_t column;
#ifndef NO_OPTIONS
if( randomMoves ){
column = randomColumn( playboard );
}else{
column = askColumn( playboard );
};
#else /* NO_OPTIONS */
column = askColumn( playboard );
#endif /* NO_OPTIONS */
if( column == QUITCOLUMN ) break;
playMove( &playboard, column );
calcWins( wins, &playboard, column );
updateBoard( playboard, column );
#ifndef NO_OPTIONS
if( outputfile != NULL ){
fprintf( outputfile, "%d\n", column );
}
#endif /* ! NO_OPTIONS */
}
#ifndef NO_OPTIONS
if( outputfile != NULL ){
fprintf( outputfile,
"# Wins\n"
"{\n"
"total,%d,%d\n"
"horizontal,%d,%d\n"
"vertical,%d,%d\n"
"diagonalUp,%d,%d\n"
"diagonalDown,%d,%d\n"
"}\n",
playboard.count0.total, playboard.count1.total,
playboard.count0.horizontal, playboard.count1.horizontal,
playboard.count0.vertical, playboard.count1.vertical,
playboard.count0.diagonalUp, playboard.count1.diagonalUp,
playboard.count0.diagonalDown, playboard.count1.diagonalDown
);
fclose( outputfile );
printf( "Output is written to %s\n", filename );
}
#endif /* ! NO_OPTIONS */
exit_ui();
}